

The famous production house, Big studio use ZBrush. In a nutshell ZBrushīlender is not able to handle millions of poly So, I recommended using ZBrush Core for sculpting and Blender for 3d Modeling. ZBrush Core mini has great sculpting tools compared to Blender.
ZBRUSH HARD SURFACE SOFTWARE
ZBrush Core mini is an affordable digital sculpting software for the artist who doesn’t have enough budget to Buy ZBrush. When you subdivided the 3d model in Zbrush to add higher detail, you don’t see any performance issue.īut in Blender, when you use this feature, you notice that some performances issue. 3) Hard surface design: i want to get into hard surface design/concepting and i saw many people using either ZBrush or 3D Coat for this stuff especially when it comes to rounded surface like a hoverbike or spaceship so im thinking if i should stick with modeling in Maya or i should use a sculpting program. Both software has these options, only names changes. I don’t need to mention that subdividing is important for sculpting.

Subdivide in Zbrush VS Multityre in Blender It works the same as Zremesher because both tools were developed by the same person. Blender has the option to retopology mesh but it’s not powerful like Zremesher.īut if are a hardcore blender fan, you can buy an Exoside Quad Remesh add-on. I thought it might be useful to someone out there if I recorded it all on video and talked through the. Info: Over the years, I’ve done a lot of hard surface modeling in Zbrush and found myself learning many different techniques and workflows. You just need to adjust a few settings and you are done. Title: Artstation Hard Surface ZBrush Tutorial // Modeling A UH-60 Rotor by Henry Chervenka. ZRemesher is a great tool for auto retopology, it can retopology any models such as hard surface, character, etc. Manually topology is very boring and time-consuming. Most artists don’t like the retopology phase, but it is essential, especially for character artists. Zremesher in Zbrush vs QuadriFlow in Blender Blender Voxel Sculpting and ZBrush Dynamesh Sculpting both are good. When you sculpt anything, the topology is stretched or distorted and Dynamesh fixes this issue by regenerating the topology.īlender Voxel Remesh is a dynamesh alternative. Dynamesh is used to regenerate the topology. ZBrush best sculpting feature is Dynamesh.

Zbrush can render the scene but ZBrush rendering is not powerful compared to Blender. Blender has more advanced rendering features than Zbrush.īlender Cycle is a ray-trace-based rendering engine whereas Blender EEVEE is a real-time rendering engine. We will be making HEAVY emphasis to in hotkey narration from the most commonly used hotkeys in this course to more advance hotkey techniques such panning curves and selection tools through space bar.Blender use two render engine Cycle and EVEEE.
ZBRUSH HARD SURFACE HOW TO
In addition to these new workflows I will also be illustrating how to create customized booleans and demonstrate their versatility across multiple surfaces. Throughout this course we will examine ways to combine what we learn in our hard surface sculpting techniques to push our shapes further utilizing gizmos deformers to make one modular piece construction to be reusable to multiple shapes as we progress with our subject piece.

Here I will be doing demonstrations in Zremesher 3.0 to show its strengths and weakness as part of its primary bridge between sculpting and Zmodeler In this course we will take a focus in depth look into Hard Surface Sculpting in a variety of Techniques such as combing digital sculpting and Zmodeler Editing through one of ZBrushes biggest upgraded feature Zremesher 3.0 and building modular component pieces that can be reusable in other projects. Hello and Welcome to ZBRUSH Hard Surface Techniques and Workflows All Levels
